Fyne API "widget.PopUpMenu"
widget.PopUpMenu
import "fyne.io/fyne/v2/widget"
Usage
type PopUpMenu
type PopUpMenu struct {
*Menu
}
PopUpMenu is a Menu which displays itself in an OverlayContainer.
func NewPopUpMenu
func NewPopUpMenu(menu *fyne.Menu, c fyne.Canvas) *PopUpMenu
NewPopUpMenu creates a new, reusable popup menu. You can show it using ShowAtPosition.
2.0
func (*PopUpMenu) FocusGained
func (p *PopUpMenu) FocusGained()
FocusGained is triggered when the object gained focus. For the pop-up menu it does nothing.
fyne.Focusable
func (*PopUpMenu) FocusLost
func (p *PopUpMenu) FocusLost()
FocusLost is triggered when the object lost focus. For the pop-up menu it does nothing.
fyne.Focusable
func (*PopUpMenu) Hide
func (p *PopUpMenu) Hide()
Hide hides the pop-up menu.
fyne.Widget
func (*PopUpMenu) Move
func (p *PopUpMenu) Move(pos fyne.Position)
Move moves the pop-up menu. The position is absolute because pop-up menus are shown in an overlay which covers the whole canvas.
fyne.Widget
func (*PopUpMenu) Resize
func (p *PopUpMenu) Resize(size fyne.Size)
Resize changes the size of the pop-up menu.
fyne.Widget
func (*PopUpMenu) Show
func (p *PopUpMenu) Show()
Show makes the pop-up menu visible.
fyne.Widget
func (*PopUpMenu) ShowAtPosition
func (p *PopUpMenu) ShowAtPosition(pos fyne.Position)
ShowAtPosition shows the pop-up menu at the specified position.
func (*PopUpMenu) TypedKey
func (p *PopUpMenu) TypedKey(e *fyne.KeyEvent)
TypedKey handles key events. It allows keyboard control of the pop-up menu.
fyne.Focusable
func (*PopUpMenu) TypedRune
func (p *PopUpMenu) TypedRune(rune)
TypedRune handles text events. For pop-up menus this does nothing.
fyne.Focusable