Fyne API "fyne.Driver"
fyne.Driver
import "fyne.io/fyne/v2"
Usage
type Driver
type Driver interface {
// CreateWindow creates a new UI Window for a certain implementation.
// Developers should use [App.NewWindow].
CreateWindow(string) Window
// AllWindows returns a slice containing all app windows.
AllWindows() []Window
// RenderedTextSize returns the size required to render the given string of specified
// font size and style. It also returns the height to text baseline, measured from the top.
// If the source is specified it will be used, otherwise the current theme will be asked for the font.
RenderedTextSize(text string, fontSize float32, style TextStyle, source Resource) (size Size, baseline float32)
// CanvasForObject returns the canvas that is associated with a given [CanvasObject].
CanvasForObject(CanvasObject) Canvas
// AbsolutePositionForObject returns the position of a given [CanvasObject] relative to the top/left of a canvas.
AbsolutePositionForObject(CanvasObject) Position
// Device returns the device that the application is currently running on.
Device() Device
// Run starts the main event loop of the driver.
Run()
// Quit closes the driver and open windows, then exit the application.
// On some operating systems this does nothing, for example iOS and Android.
Quit()
// StartAnimation registers a new animation with this driver and requests it be started.
// Developers should use the [Animation.Start] function.
StartAnimation(*Animation)
// StopAnimation stops an animation and unregisters from this driver.
// Developers should use the [Animation.Stop] function.
StopAnimation(*Animation)
// DoubleTapDelay returns the maximum duration where a second tap after a first one
// will be considered a [DoubleTap] instead of two distinct [Tap] events.
//
// Since: 2.5
DoubleTapDelay() time.Duration
// SetDisableScreenBlanking allows an app to ask the device not to sleep/lock/blank displays
//
// Since: 2.5
SetDisableScreenBlanking(bool)
// DoFromGoroutine provides a way to queue a function `fn` that is running on a goroutine back to
// the central thread for Fyne updates, waiting for it to return if `wait` is true.
// The driver provides the implementation normally accessed through [fyne.Do].
// This is required when background tasks want to execute code safely in the graphical context.
//
// Since: 2.6
DoFromGoroutine(fn func(), wait bool)
}
Driver defines an abstract concept of a Fyne render driver. Any implementation must provide at least these methods.