import "fyne.io/fyne/v2/canvas"
  

Usage

type Polygon

  type Polygon struct {
	FillColor    color.Color // The polygon fill color
	StrokeColor  color.Color // The polygon stroke color
	StrokeWidth  float32     // The stroke width of the polygon
	CornerRadius float32     // The radius of the polygon corners
	Angle        float32     // Angle of polygon, in degrees (positive means clockwise, negative means counter-clockwise direction).
	Sides        uint        //	Amount of sides of polygon.
}
  

Polygon describes a colored regular polygon primitive in a Fyne canvas. The rendered portion will be in the center of the available space.

Since: 2.7

func NewPolygon

  func NewPolygon(sides uint, color color.Color) *Polygon
  

NewPolygon returns a new Polygon instance

func (*Polygon) Hide

  func (r *Polygon) Hide()
  

Hide will set this polygon to not be visible

func (*Polygon) MinSize

  func (o *Polygon) MinSize() fyne.Size
  

MinSize returns the specified minimum size, if set, or {1, 1} otherwise.

func (*Polygon) Move

  func (r *Polygon) Move(pos fyne.Position)
  

Move the polygon to a new position, relative to its parent / canvas

func (*Polygon) Position

  func (o *Polygon) Position() fyne.Position
  

Position gets the current position of this canvas object, relative to its parent.

func (*Polygon) Refresh

  func (r *Polygon) Refresh()
  

Refresh causes this polygon to be redrawn with its configured state.

func (*Polygon) Resize

  func (r *Polygon) Resize(s fyne.Size)
  

Resize on a polygon updates the new size of this object. If it has a stroke width this will cause it to Refresh.

func (*Polygon) SetMinSize

  func (o *Polygon) SetMinSize(size fyne.Size)
  

SetMinSize specifies the smallest size this object should be.

func (*Polygon) Show

  func (o *Polygon) Show()
  

Show will set this object to be visible.

func (*Polygon) Size

  func (o *Polygon) Size() fyne.Size
  

Size returns the current size of this canvas object.

func (*Polygon) Visible

  func (o *Polygon) Visible() bool
  

Visible returns true if this object is visible, false otherwise.