import "fyne.io/fyne/v2/canvas"
  

Usage

type Shadow

  type Shadow struct {
	Color      color.Color   // Color of the shadow.
	BlurRadius float32       // A value of 0 produces no blur, while larger values produce bigger and lighter shadow.
	Spread     float32       // Spread of the shadow (how far out to draw before fading - negative values make it smaller).
	Offset     fyne.Position // Offset of the shadow relative to the content. Positive values move the shadow to the right (x) and down (y) of the element.
	Variant    ShadowVariant // Variation of shadow (DropShadow or BoxShadow).
}
  

Shadow provides base functionality for objects that can have a Shadow. Intended to be embedded in other structs to add Shadow support.

Since: 2.8