import "fyne.io/fyne/v2/container"
  

Package container provides containers that are used to lay out and organise applications.

Usage

  const (
	// ScrollBoth supports horizontal and vertical scrolling.
	ScrollBoth ScrollDirection = fyne.ScrollBoth
	// ScrollHorizontalOnly specifies the scrolling should only happen left to right.
	ScrollHorizontalOnly = fyne.ScrollHorizontalOnly
	// ScrollVerticalOnly specifies the scrolling should only happen top to bottom.
	ScrollVerticalOnly = fyne.ScrollVerticalOnly
	// ScrollNone turns off scrolling for this container.
	//
	// Since: 2.1
	ScrollNone = fyne.ScrollNone
)
  

Constants for valid values of ScrollDirection.

func New

  func New(layout fyne.Layout, objects ...fyne.CanvasObject) *fyne.Container
  

New returns a new Container instance holding the specified CanvasObjects which will be laid out according to the specified Layout.

Since: 2.0

func NewAdaptiveGrid

  func NewAdaptiveGrid(rowcols int, objects ...fyne.CanvasObject) *fyne.Container
  

NewAdaptiveGrid creates a new container with the specified objects and using the grid layout. When in a horizontal arrangement the rowcols parameter will specify the column count, when in vertical it will specify the rows. On mobile this will dynamically refresh when device is rotated.

Since: 1.4

func NewBorder

  func NewBorder(top, bottom, left, right fyne.CanvasObject, objects ...fyne.CanvasObject) *fyne.Container
  

NewBorder creates a new container with the specified objects and using the border layout. The top, bottom, left and right parameters specify the items that should be placed around edges. Nil can be used to an edge if it should not be filled. Passed objects not assigned to any edge (parameters 5 onwards) will be used to fill the space remaining in the middle. Parameters 6 onwards will be stacked over the middle content in the specified order as a Stack container.

Since: 1.4

func NewCenter

  func NewCenter(objects ...fyne.CanvasObject) *fyne.Container
  

NewCenter creates a new container with the specified objects centered in the available space.

Since: 1.4

func NewGridWithColumns

  func NewGridWithColumns(cols int, objects ...fyne.CanvasObject) *fyne.Container
  

NewGridWithColumns creates a new container with the specified objects and using the grid layout with a specified number of columns. The number of rows will depend on how many children are in the container.

Since: 1.4

func NewGridWithRows

  func NewGridWithRows(rows int, objects ...fyne.CanvasObject) *fyne.Container
  

NewGridWithRows creates a new container with the specified objects and using the grid layout with a specified number of rows. The number of columns will depend on how many children are in the container.

Since: 1.4

func NewGridWrap

  func NewGridWrap(size fyne.Size, objects ...fyne.CanvasObject) *fyne.Container
  

NewGridWrap creates a new container with the specified objects and using the gridwrap layout. Every element will be resized to the size parameter and the content will arrange along a row and flow to a new row if the elements don’t fit.

Since: 1.4

func NewHBox

  func NewHBox(objects ...fyne.CanvasObject) *fyne.Container
  

NewHBox creates a new container with the specified objects and using the HBox layout. The objects will be placed in the container from left to right and always displayed at their horizontal MinSize. Use a different layout if the objects are intended to be larger then their horizontal MinSize.

Since: 1.4

func NewMax

  func NewMax(objects ...fyne.CanvasObject) *fyne.Container
  

NewMax creates a new container with the specified objects filling the available space.

Since: 1.4
Deprecated: Use container.NewStack() instead.

func NewPadded

  func NewPadded(objects ...fyne.CanvasObject) *fyne.Container
  

NewPadded creates a new container with the specified objects inset by standard padding size.

Since: 1.4

func NewStack

  func NewStack(objects ...fyne.CanvasObject) *fyne.Container
  

NewStack returns a new container that stacks objects on top of each other. Objects at the end of the container will be stacked on top of objects before. Having only a single object has no impact as CanvasObjects will fill the available space even without a Stack.

Since: 2.4

func NewVBox

  func NewVBox(objects ...fyne.CanvasObject) *fyne.Container
  

NewVBox creates a new container with the specified objects and using the VBox layout. The objects will be stacked in the container from top to bottom and always displayed at their vertical MinSize. Use a different layout if the objects are intended to be larger then their vertical MinSize.

Since: 1.4

func NewWithoutLayout

  func NewWithoutLayout(objects ...fyne.CanvasObject) *fyne.Container
  

NewWithoutLayout returns a new Container instance holding the specified CanvasObjects that are manually arranged.

Since: 2.0

types