import "fyne.io/fyne/v2/dialog"
  

Usage

type ProgressDialog

  type ProgressDialog struct {
}
  

ProgressDialog is a simple dialog window that displays text and a progress bar.

Deprecated: Use NewCustomWithoutButtons() and add a widget.ProgressBar() inside.

func NewProgress

  func NewProgress(title, message string, parent fyne.Window) *ProgressDialog
  

NewProgress creates a progress dialog and returns the handle. Using the returned type you should call Show() and then set its value through SetValue().

Deprecated: Use NewCustomWithoutButtons() and add a widget.ProgressBar() inside.

func (ProgressDialog) Dismiss

  func (d ProgressDialog) Dismiss()
  

func (ProgressDialog) Hide

  func (d ProgressDialog) Hide()
  

func (ProgressDialog) MinSize

  func (d ProgressDialog) MinSize() fyne.Size
  

MinSize returns the size that this dialog should not shrink below.

Since: 2.1

func (ProgressDialog) Refresh

  func (d ProgressDialog) Refresh()
  

func (ProgressDialog) Resize

  func (d ProgressDialog) Resize(size fyne.Size)
  

Resize dialog, call this function after dialog show

func (ProgressDialog) SetDismissText

  func (d ProgressDialog) SetDismissText(label string)
  

SetDismissText allows custom text to be set in the dismiss button This is a no-op for dialogs without dismiss buttons.

func (ProgressDialog) SetOnClosed

  func (d ProgressDialog) SetOnClosed(closed func())
  

SetOnClosed allows to set a callback function that is called when the dialog is closed

func (*ProgressDialog) SetValue

  func (p *ProgressDialog) SetValue(v float64)
  

SetValue updates the value of the progress bar - this should be between 0.0 and 1.0.

func (ProgressDialog) Show

  func (d ProgressDialog) Show()