import "fyne.io/fyne/v2/dialog"
  

Usage

type ProgressInfiniteDialog

  type ProgressInfiniteDialog struct {
}
  

ProgressInfiniteDialog is a simple dialog window that displays text and a infinite progress bar.

Deprecated: Use NewCustomWithoutButtons() and add a widget.ProgressBarInfinite() inside.

func NewProgressInfinite

  func NewProgressInfinite(title, message string, parent fyne.Window) *ProgressInfiniteDialog
  

NewProgressInfinite creates a infinite progress dialog and returns the handle. Using the returned type you should call Show().

Deprecated: Use NewCustomWithoutButtons() and add a widget.ProgressBarInfinite() inside.

func (ProgressInfiniteDialog) Dismiss

  func (d ProgressInfiniteDialog) Dismiss()
  

func (*ProgressInfiniteDialog) Hide

  func (d *ProgressInfiniteDialog) Hide()
  

Hide this dialog and stop the infinite progress goroutine

func (ProgressInfiniteDialog) MinSize

  func (d ProgressInfiniteDialog) MinSize() fyne.Size
  

MinSize returns the size that this dialog should not shrink below.

Since: 2.1

func (ProgressInfiniteDialog) Refresh

  func (d ProgressInfiniteDialog) Refresh()
  

func (ProgressInfiniteDialog) Resize

  func (d ProgressInfiniteDialog) Resize(size fyne.Size)
  

Resize dialog, call this function after dialog show

func (ProgressInfiniteDialog) SetDismissText

  func (d ProgressInfiniteDialog) SetDismissText(label string)
  

SetDismissText allows custom text to be set in the dismiss button This is a no-op for dialogs without dismiss buttons.

func (ProgressInfiniteDialog) SetOnClosed

  func (d ProgressInfiniteDialog) SetOnClosed(closed func())
  

SetOnClosed allows to set a callback function that is called when the dialog is closed

func (ProgressInfiniteDialog) Show

  func (d ProgressInfiniteDialog) Show()