Fyne API "fyne.Canvas"
fyne.Canvas
import "fyne.io/fyne"
Usage
type Canvas
type Canvas interface {
Content() CanvasObject
SetContent(CanvasObject)
Refresh(CanvasObject)
// Focus makes the provided item focused.
// The item has to be added to the contents of the canvas before calling this.
Focus(Focusable)
Unfocus()
Focused() Focusable
// Size returns the current size of this canvas
Size() Size
// Scale returns the current scale (multiplication factor) this canvas uses to render
// The pixel size of a CanvasObject can be found by multiplying by this value.
Scale() float32
// SetScale sets ths scale for this canvas only, overriding system and user settings.
//
// Deprecated: Settings are now calculated solely on the user configuration and system setup.
SetScale(float32)
// Overlay returns the current overlay.
//
// Deprecated: Overlays are stacked now.
// This method returns the top of the overlay stack.
// Use Overlays() instead.
Overlay() CanvasObject
// Overlays returns the overlay stack.
Overlays() OverlayStack
// SetOverlay sets the overlay for the canvas.
//
// Deprecated: Overlays are stacked now.
// This method replaces the whole stack by the given overlay.
// Use Overlays() instead.
SetOverlay(CanvasObject)
OnTypedRune() func(rune)
SetOnTypedRune(func(rune))
OnTypedKey() func(*KeyEvent)
SetOnTypedKey(func(*KeyEvent))
AddShortcut(shortcut Shortcut, handler func(shortcut Shortcut))
RemoveShortcut(shortcut Shortcut)
Capture() image.Image
// PixelCoordinateForPosition returns the x and y pixel coordinate for a given position on this canvas.
// This can be used to find absolute pixel positions or pixel offsets relative to an object top left.
PixelCoordinateForPosition(Position) (int, int)
// InteractiveArea returns the position and size of the central interactive area.
// Operating system elements may overlap the portions outside this area and widgets should avoid being outside.
//
// Since: 1.4
InteractiveArea() (Position, Size)
}
Canvas defines a graphical canvas to which a CanvasObject or Container can be added. Each canvas has a scale which is automatically applied during the render process.