Fyne API "canvas.Circle"


import "fyne.io/fyne/v2/canvas"


type Circle

type Circle struct {
	Position1 fyne.Position // The current top-left position of the Circle
	Position2 fyne.Position // The current bottomright position of the Circle
	Hidden    bool          // Is this circle currently hidden

	FillColor   color.Color // The circle fill color
	StrokeColor color.Color // The circle stroke color
	StrokeWidth float32     // The stroke width of the circle

Circle describes a colored circle primitive in a Fyne canvas

func NewCircle

func NewCircle(color color.Color) *Circle

NewCircle returns a new Circle instance

func (*Circle) Hide

func (c *Circle) Hide()

Hide will set this circle to not be visible

func (*Circle) MinSize

func (c *Circle) MinSize() fyne.Size

MinSize for a Circle simply returns Size{1, 1} as there is no explicit content

func (*Circle) Move

func (c *Circle) Move(pos fyne.Position)

Move the circle object to a new position, relative to its parent / canvas

func (*Circle) Position

func (c *Circle) Position() fyne.Position

Position gets the current top-left position of this circle object, relative to its parent / canvas

func (*Circle) Refresh

func (c *Circle) Refresh()

Refresh causes this object to be redrawn with its configured state.

func (*Circle) Resize

func (c *Circle) Resize(size fyne.Size)

Resize sets a new bottom-right position for the circle object If it has a stroke width this will cause it to Refresh.

func (*Circle) Show

func (c *Circle) Show()

Show will set this circle to be visible

func (*Circle) Size

func (c *Circle) Size() fyne.Size

Size returns the current size of bounding box for this circle object

func (*Circle) Visible

func (c *Circle) Visible() bool

Visible returns true if this circle is visible, false otherwise