Fyne API "fyne.Driver"
fyne.Driver
import "fyne.io/fyne/v2"
Usage
type Driver
type Driver interface {
// CreateWindow creates a new UI Window.
CreateWindow(string) Window
// AllWindows returns a slice containing all app windows.
AllWindows() []Window
// RenderedTextSize returns the size required to render the given string of specified
// font size and style. It also returns the height to text baseline, measured from the top.
RenderedTextSize(text string, fontSize float32, style TextStyle) (size Size, baseline float32)
// CanvasForObject returns the canvas that is associated with a given CanvasObject.
CanvasForObject(CanvasObject) Canvas
// AbsolutePositionForObject returns the position of a given CanvasObject relative to the top/left of a canvas.
AbsolutePositionForObject(CanvasObject) Position
// Device returns the device that the application is currently running on.
Device() Device
// Run starts the main event loop of the driver.
Run()
// Quit closes the driver and open windows, then exit the application.
// On some some operating systems this does nothing, for example iOS and Android.
Quit()
// StartAnimation registers a new animation with this driver and requests it be started.
StartAnimation(*Animation)
// StopAnimation stops an animation and unregisters from this driver.
StopAnimation(*Animation)
}
Driver defines an abstract concept of a Fyne render driver. Any implementation must provide at least these methods.