Fyne API "fyne.Position"
fyne.Position
import "fyne.io/fyne/v2"
Usage
type Position
type Position struct {
X float32 // The position from the parent's left edge
Y float32 // The position from the parent's top edge
}
Position describes a generic X, Y coordinate relative to a parent Canvas or CanvasObject.
func NewPos
func NewPos(x float32, y float32) Position
NewPos returns a newly allocated Position representing the specified coordinates.
func NewSquareOffsetPos
func NewSquareOffsetPos(length float32) Position
NewSquareOffsetPos returns a newly allocated Position with the same x and y position.
Since:
2.4
func (Position) Add
func (p Position) Add(v Vector2) Position
Add returns a new Position that is the result of offsetting the current position by p2 X and Y.
func (Position) AddXY
func (p Position) AddXY(x, y float32) Position
AddXY returns a new Position by adding x and y to the current one.
func (Position) Components
func (p Position) Components() (float32, float32)
Components returns the X and Y elements of this Position
func (Position) IsZero
func (p Position) IsZero() bool
IsZero returns whether the Position is at the zero-point.
func (Position) Subtract
func (p Position) Subtract(v Vector2) Position
Subtract returns a new Position that is the result of offsetting the current position by p2 -X and -Y.
func (Position) SubtractXY
func (p Position) SubtractXY(x, y float32) Position
SubtractXY returns a new Position by subtracting x and y from the current one.