Upgrade to v2.5
Fyne API v2.5
package fyne
Animation
AnimationCurve
App
AppMetadata
BuildType
Canvas
CanvasObject
Clipboard
CloudProvider
CloudProviderPreferences
CloudProviderStorage
Container
Delta
Device
DeviceOrientation
Disableable
DoubleTappable
DragEvent
Draggable
Driver
Focusable
HardwareKey
KeyboardShortcut
KeyEvent
KeyModifier
KeyName
Layout
LegacyTheme
Lifecycle
ListableURI
Locale
MainMenu
Menu
MenuItem
Notification
OverlayStack
PointEvent
Position
Preferences
Resource
Scrollable
ScrollEvent
SecondaryTappable
Settings
Shortcut
Shortcutable
ShortcutCopy
ShortcutCut
ShortcutHandler
ShortcutPaste
ShortcutRedo
ShortcutSelectAll
ShortcutUndo
Size
StaticResource
Storage
StringValidator
Tabbable
Tappable
TextAlign
TextStyle
TextTruncation
TextWrap
Theme
ThemeColorName
ThemedResource
ThemeIconName
ThemeSizeName
ThemeVariant
URI
URIReadCloser
URIWithIcon
URIWriteCloser
Validatable
Vector2
Widget
WidgetRenderer
Window
app
canvas
container
data/binding
data/validation
dialog
driver
driver/desktop
driver/mobile
driver/software
lang
layout
storage
storage/repository
test
theme
widget
Fyne API "fyne.Canvas"
fyne.Canvas
import "fyne.io/fyne/v2"
Usage
type Canvas
type Canvas interface {
Content() CanvasObject
SetContent(CanvasObject)
Refresh(CanvasObject)
// Focus makes the provided item focused.
// The item has to be added to the contents of the canvas before calling this.
Focus(Focusable)
// FocusNext focuses the next focusable item.
// If no item is currently focused, the first focusable item is focused.
// If the last focusable item is currently focused, the first focusable item is focused.
//
// Since: 2.0
FocusNext()
// FocusPrevious focuses the previous focusable item.
// If no item is currently focused, the last focusable item is focused.
// If the first focusable item is currently focused, the last focusable item is focused.
//
// Since: 2.0
FocusPrevious()
Unfocus()
Focused() Focusable
// Size returns the current size of this canvas
Size() Size
// Scale returns the current scale (multiplication factor) this canvas uses to render
// The pixel size of a CanvasObject can be found by multiplying by this value.
Scale() float32
// Overlays returns the overlay stack.
Overlays() OverlayStack
OnTypedRune() func(rune)
SetOnTypedRune(func(rune))
OnTypedKey() func(*KeyEvent)
SetOnTypedKey(func(*KeyEvent))
AddShortcut(shortcut Shortcut, handler func(shortcut Shortcut))
RemoveShortcut(shortcut Shortcut)
Capture() image.Image
// PixelCoordinateForPosition returns the x and y pixel coordinate for a given position on this canvas.
// This can be used to find absolute pixel positions or pixel offsets relative to an object top left.
PixelCoordinateForPosition(Position) (int, int)
// InteractiveArea returns the position and size of the central interactive area.
// Operating system elements may overlap the portions outside this area and widgets should avoid being outside.
//
// Since: 1.4
InteractiveArea() (Position, Size)
}
Canvas defines a graphical canvas to which a CanvasObject or Container can be added. Each canvas has a scale which is automatically applied during the render process.