Upgrade to v2.5
Fyne API v2.5
package fyne
Animation
AnimationCurve
App
AppMetadata
BuildType
Canvas
CanvasObject
Clipboard
CloudProvider
CloudProviderPreferences
CloudProviderStorage
Container
Delta
Device
DeviceOrientation
Disableable
DoubleTappable
DragEvent
Draggable
Driver
Focusable
HardwareKey
KeyboardShortcut
KeyEvent
KeyModifier
KeyName
Layout
LegacyTheme
Lifecycle
ListableURI
Locale
MainMenu
Menu
MenuItem
Notification
OverlayStack
PointEvent
Position
Preferences
Resource
Scrollable
ScrollEvent
SecondaryTappable
Settings
Shortcut
Shortcutable
ShortcutCopy
ShortcutCut
ShortcutHandler
ShortcutPaste
ShortcutRedo
ShortcutSelectAll
ShortcutUndo
Size
StaticResource
Storage
StringValidator
Tabbable
Tappable
TextAlign
TextStyle
TextTruncation
TextWrap
Theme
ThemeColorName
ThemedResource
ThemeIconName
ThemeSizeName
ThemeVariant
URI
URIReadCloser
URIWithIcon
URIWriteCloser
Validatable
Vector2
Widget
WidgetRenderer
Window
app
canvas
container
data/binding
data/validation
dialog
driver
driver/desktop
driver/mobile
driver/software
lang
layout
storage
storage/repository
test
theme
widget
Fyne API "fyne.Driver"
fyne.Driver
import "fyne.io/fyne/v2"
Usage
type Driver
type Driver interface {
// CreateWindow creates a new UI Window.
CreateWindow(string) Window
// AllWindows returns a slice containing all app windows.
AllWindows() []Window
// RenderedTextSize returns the size required to render the given string of specified
// font size and style. It also returns the height to text baseline, measured from the top.
// If the source is specified it will be used, otherwise the current theme will be asked for the font.
RenderedTextSize(text string, fontSize float32, style TextStyle, source Resource) (size Size, baseline float32)
// CanvasForObject returns the canvas that is associated with a given [CanvasObject].
CanvasForObject(CanvasObject) Canvas
// AbsolutePositionForObject returns the position of a given [CanvasObject] relative to the top/left of a canvas.
AbsolutePositionForObject(CanvasObject) Position
// Device returns the device that the application is currently running on.
Device() Device
// Run starts the main event loop of the driver.
Run()
// Quit closes the driver and open windows, then exit the application.
// On some some operating systems this does nothing, for example iOS and Android.
Quit()
// StartAnimation registers a new animation with this driver and requests it be started.
StartAnimation(*Animation)
// StopAnimation stops an animation and unregisters from this driver.
StopAnimation(*Animation)
// DoubleTapDelay returns the maximum duration where a second tap after a first one
// will be considered a [DoubleTap] instead of two distinct [Tap] events.
//
// Since: 2.5
DoubleTapDelay() time.Duration
// SetDisableScreenBlanking allows an app to ask the device not to sleep/lock/blank displays
//
// Since: 2.5
SetDisableScreenBlanking(bool)
}
Driver defines an abstract concept of a Fyne render driver. Any implementation must provide at least these methods.