Fyne API canvas
canvas
import "fyne.io/fyne/canvas"
Usage
type Text
type Text struct {
Alignment fyne.TextAlign // The alignment of the text content
Color color.Color // The main text draw color
Text string // The string content of this Text
TextSize int // Size of the text - if the Canvas scale is 1.0 this will be equivalent to point size
TextStyle fyne.TextStyle // The style of the text content
}
Text describes a text primitive in a Fyne canvas. A text object can have a style set which will apply to the whole string. No formatting or text parsing will be performed
func NewText
func NewText(text string, color color.Color) *Text
NewText returns a new Text implementation
func (*Text) Hide
func (r *Text) Hide()
Hide will set this object to not be visible
func (*Text) MinSize
func (t *Text) MinSize() fyne.Size
MinSize returns the minimum size of this text object based on its font size and content. This is normally determined by the render implementation.
func (*Text) Move
func (r *Text) Move(pos fyne.Position)
Move the rectangle object to a new position, relative to its parent / canvas
func (*Text) Position
func (r *Text) Position() fyne.Position
CurrentPosition gets the current position of this rectangle object, relative to its parent / canvas
func (*Text) Refresh
func (t *Text) Refresh()
Refresh causes this object to be redrawn in it’s current state
func (*Text) Resize
func (r *Text) Resize(size fyne.Size)
Resize sets a new size for the rectangle object
func (*Text) SetMinSize
func (t *Text) SetMinSize(size fyne.Size)
SetMinSize has no effect as the smallest size this canvas object can be is based on its font size and content.
func (*Text) Show
func (r *Text) Show()
Show will set this object to be visible
func (*Text) Size
func (r *Text) Size() fyne.Size
CurrentSize returns the current size of this rectangle object
func (*Text) Visible
func (r *Text) Visible() bool
IsVisible returns true if this object is visible, false otherwise