Fyne API "dialog.ColorPickerDialog"

dialog.ColorPickerDialog


import "fyne.io/fyne/dialog"

Usage

type ColorPickerDialog

type ColorPickerDialog struct {
	Advanced bool
}

ColorPickerDialog is a simple dialog window that displays a color picker.

Since: 1.4

func NewColorPicker

func NewColorPicker(title, message string, callback func(c color.Color), parent fyne.Window) *ColorPickerDialog

NewColorPicker creates a color dialog and returns the handle. Using the returned type you should call Show() and then set its color through SetColor(). The callback is triggered when the user selects a color.

Since: 1.4

func (ColorPickerDialog) Hide

func (d ColorPickerDialog) Hide()

func (ColorPickerDialog) Layout

func (d ColorPickerDialog) Layout(obj []fyne.CanvasObject, size fyne.Size)

func (ColorPickerDialog) MinSize

func (d ColorPickerDialog) MinSize(obj []fyne.CanvasObject) fyne.Size

func (*ColorPickerDialog) Refresh

func (p *ColorPickerDialog) Refresh()

Refresh causes this dialog to be updated

func (ColorPickerDialog) Resize

func (d ColorPickerDialog) Resize(size fyne.Size)

Resize dialog, call this function after dialog show

func (*ColorPickerDialog) SetColor

func (p *ColorPickerDialog) SetColor(c color.Color)

SetColor updates the color of the color picker.

func (ColorPickerDialog) SetDismissText

func (d ColorPickerDialog) SetDismissText(label string)

SetDismissText allows custom text to be set in the confirmation button

func (ColorPickerDialog) SetOnClosed

func (d ColorPickerDialog) SetOnClosed(closed func())

SetOnClosed allows to set a callback function that is called when the dialog is closed

func (*ColorPickerDialog) Show

func (p *ColorPickerDialog) Show()

Show causes this dialog to be displayed